B. Sokal


JOURNEY ee 0s: Eig sag 4 LAN

"A Solid Pick." USA Today

"Best Adventure Game of E3"




Epilepsy warning

Please read before using this game or allowing your children to use it.

When subject to certain types of light effects, some people are prone to epilepsy attacks, leading to loss of consciousness. This may be due to images flashing up in quick succession, simple geometric figures in repetitive movement, or lightening and explosion flashes. Such attacks can occur without warning when watching video games featuring these effects (even if the viewer has no previous medical history of epilepsy). If you or a member of your family has already shown epilepsy-related symptoms in the when subject to such lighting effects, you should consult your doctor before viewing this game. Parents should be particularly careful with children before playing video games. If you or your child experience the following symptoms: dizziness, problems focusing, eye or eye-muscle contractions, troubles balancing, involuntary movements or spasms, or momentary loss of consciousness - then you should stop playing immediately and consult your doctor.

Precautions to take during use

Do not stand too close to the screen. Sit a good distance away from the screen, as far away as

the length of the cable allows.

Preferably play the game on a small screen.

Avoid playing if you are tired or have not had much sleep.

Make sure that the room in which you are playing is well lit.

Rest for at least 10 to 15 minutes per hour while playing a video game.

Software Piracy



Any non-authorized reproduction of this product, be it total or partial, is a crime. Software pirating harms consumers, developers, publishers and the legitimate distributors of this product. If you think this product is an illegal copy, or you have information about pirated products, please contact our Consumer Service by telephone: 33 (QO) 1 46 01 54 21.

1- Installation

1.1 - Minimum system requirements:

Windows 95/98/Me/2000/XP

Pentium II 350 MHz processor

16 MB compatible Direct3D (DirectX 7) 3D graphics card 64 MB RAM

400 MB free on hard disk

16X CD-Rom drive

DirectX 7 compatible sound card

Recommended system requirements:

Pentium III 500 MHz processor

32 Mb compatible Direct3D (DirectX 7) 3D graphics card 128 Mb RAM

CD-Rom 24X

1.2 - Installing the game

WARNING: Make sure all other applications are closed before starting the set-up program.



Place CD-ROM 1 in your CD player. If set-up does not run immediately, double click on "My Computer", then on the CD-ROM player icon and run the Setup.exe program. Or click on the Start button in Windows and select the Run option. Type D:\SETUP in the dialogue box (if "D" is the letter representing your CD- ROM player) and click on "OK".

Once the set-up program is launched, follow instructions displayed on the screen.

Syberia will install itself, by default, into the C:\Program Files\Microids\Syberia\ directory. You may select another directory during set-up if you wish.

1.3 - Starting the game

You may start the game by:

Y Double clicking on the game icon on your PC desktop; Y Clicking on the Windows Start menu, and selecting \Programs\Microids\S yberia\; Y Double clicking on the Syberia.exe icon in the directory where Syberia has been installed.

2 - The Main Menu

At the start of Syberia you have several options:

2.1 - New game

When you play for the first time, a cutscene is launched automatically explaining your context at the start of the adventure.

2.2 - Load game

Each saved game is represented by a picture and is dated the day and hour of saving. To resume a saved game, click with your left mouse button on the corresponding image.

This option enables you to view the cutscenes that you have already played in the game.

2.4 - Credits This option displays the game's credits.

2.5 - Options

This sub-menu enables you to adjust the various graphics and sound options of the game.

This option halts the game and returns you to Windows.

3 - Options 3.1 - Sub-titles (Yes / No):

To display (or not) the game's sub-titles at the bottom of the screen.

3.2 - Level of detail (High / Low):

Use this option to adjust the graphic quality of the game according to your computer's performance. Setting Level of detail to High enables you to get the most out of the visual effects of the game and will enhance your immersion in it. Setting Level of detail to Low will disable some of the optional visual effects

3.3 - Screen depth (16 bits / 32 bits):

This option offers another way of adjusting the quality of the game's graphics to suit your computer. In 32- bit mode, the game will use a wider range of colors and therefore the display will be optimal. On the other hand, in 16-bit mode you will improve performances but your color range will be more limited. 16-bit mode is particularly recommended for PCs with graphics cards lower than 32 Mb.

The game should be re-booted for this option to take effect.

3.4 - Anti-aliasing (Yes / No):

This option enables you to soften the characters' contours and enhance their graphics. We recommend that you do not activate this option if your computer has limited capacities, as this may be detrimental to performances.

The game should be re-booted for this option to take effect.

3.5 - Sound volume:

This menu enables you to adjust the volume of sound effects and voices.

3.6 - Music volume:

This menu enables you to adjust the volume of the background music.

4 - How to play

It is possible to play Syberia entirely with the mouse.

Y = Left click for movement and actions.

Y Right click to view the game menu, use an object from the inventory, consult documents or use your cell phone.

Y = To jump a cutscene or a line in the dialogue, press the Esc button or right click with your mouse.

Y = Torun, double left click on your mouse.

as = aX et L SS ~

No action possible Action possible in this zone



Move to this point o Change frame Talk to character Q Zoom in on a zone

[Ss Zoom out in (of close up or reading of document)

o-- Turn the pages of a document


Turn the pages of a document


6 - Menus and controls

6.1 - The inventory menu

To reach the end of your mission, you have to collect objects that will be automatically placed in your inventory. Right-click to access your inventory.

To select an object, click on it with the left mouse button. The object selected will appear on the bottom left of the screen. To leave the inventory without selecting an object, right click on it with your mouse.

To use an object, select it then click on the zone or the character on which you wish to use it. If the object selected cannot be used, the No Action Possible icon will appear.

When Kate receives a telephone call, she will reply automatically.

To call someone, click on the telephone icon in your inventory. The Cell Phone interface will open. Dial the 8 figure telephone number of the character to whom you wish to speak. There are also numbers in the telephone's repertoire that you may consult by clicking on the up and down arrows (c.f ®). When the 8 numbers have been entered or you have selected a number in the inventory, press the Call/Answer button (c.f ®). When you have finished your call and you do not want to make any others, click on the Off button (c.f ®).

To consult or use your documents, click on the Documents icon of your inventory.

= ay)

To consult a document, click on the eye icon, then click on the document of your choice.

To use a document, click on the hand icon, then click on the document of your choice. Documents are accessed in the same way as objects.

6.4 - Dialogues

If you direct the pointer at a character and it turns into a "Talk to character" icon, you can converse with a character. To engage in conversation with a character, click the left button of your mouse. Some characters have more to say than others.

You can structure your conversations using the Dialogue notebook that appears on the left of the screen. There are various themes in the notebook. You can thus tackle themes relevant to your progression by clicking on them in the Dialogue notebook.

When you want to bring the conversation to a close, click on the arrow at the bottom of your notebook.

New and different themes will be added to your list as the adventure goes along. You will be notified of their availability by a sound and a notebook icon, which will appear for several seconds at the bottom left of the screen.

Author and Art Director Benoit Sokal

Production Manager Stéphane Grefford

Technical Manager Didier Poulain

Project Manager Marie-Sol Beaudry

Lead Modeler Nicolas Cantin

Lead Animator Frédéric Gagné

Lead Programmer Rémi Veilleux

Lead Integrator Marc-Antoine Lussier

France-Canada Coordinator Catherine Peyrot

Game Designers Dominic Mercure, Patrik Méthé

Editor Catherine Peyrot

Set Design Alex Touikan

Modeling and Texture Art / Environment Mathieu Aerni Steve Beaudoin Johanne Drolet Maxime Pelletier Mélanie Tremblay

Characters Jean-Fran¢ois Carrier Yanick Cloutier

Animation Cutscenes Rifaat Dagher

Patrick Gosselin Jean-René Trudel

Animation In-game Luc Lanteigne Marc Lepage Richard Néron

Programming Benjamin Contant Luc Tremblay

Integration Stéphane Cyr Israel Duschene Vincent Lamarche David L'Heureux Eric Martel Gaélec Simard

Mo-Cap Director Susannah Skerl

Mo-cap Actors Genevieve Bélisle Joél Melangon

Q/A Manager Rémi Hachoud


Renaud Léonard Frédéric Richard Vincent Roy

Additional Crew Jean-Sébastien Brazeau Rémi Breton

Michel Cadieux

David Chapados Olivier Décarie Stéphane Gaudette Sébastien Jean

Patrick Ménard Marjolaine Phillibert-Lajoie Pascal Sauvineau Frédéric Simard Francois Tétreault Johannes Thé

Focus group Martin Poirier, Angelos Vernucci Marie-Eve Dufour Patrick Collas

Audio Production / Sound Design / Music / Recordings / Localizations KBP - Paris

Artistic Direction, Cast & Production (KBP) Dimitri Bodiansky

Sound design & lead sound engineer Bruno Guéracgague

Music Nick Varley, Dimitri Bodiansky

Production Assistant Ariane Lacroix

Audio Post production Karoll Cafardy, Nick Varley Christophe Grémiot

Bruno Guéracgague

Voice talents (FR)

Francoise Cadol, Luc Gentil, Caroline Daparo, Danielle Hazan, Marie Vincent,

Claire Guyot, Céline Monsarrat, Cédric Dumond, Manu Garijo, Marc Moro, Christian Fisher-Naudin, Hubert Drac, Nick Mead, Michel Barbey; Jackie Berger, Stéphane Godin, Jean-Louis Faure.

Localization Team Manager Véronique Négre

Localization Manager Véronique Neégre, Julia Lenze Nick Underwood,

Giorgio Papetti (Jingle Bell), Alessandra Neve (Jingle Bell)

Localization / Microids coordination Héleéne Touly

Product Manager Frédéric Pons

VP Marketing Michel Bams

Packaging & Printed Eric Royou Audrey Odent

Network administration Elliot Gozansky Rami Darwish.

Thanks to

Chantal Couture, Martine Sokal,

Nicolas Augustin, Franscisco Cabrita, Vincent Brisebois, Josée Bellehumeur,

Karine Boulianne,

Maryse Bouchard, Jeff Roberts.

Syberia, produit par Olivier Fontenay Microitds Canada inc.

Uses Bink Video. Copyright © 1997-2002 by RAD Game Tools, Inc.